添加允许pc多端的配置
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@@ -237,6 +237,9 @@ local.media.storage.root media
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# 建议使用false
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server.multi_endpoint false
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## 是否支持PC多端登陆,当server.multi_endpoint为true时,此开关无意义,当为false时,可以单独打开PC端多端登录。
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server.multi_pc_endpoint false
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# 多平台连接状态通知(仅当multi_endpoint为false时有效),true时移动端可以收到pc或web端登录的通知。
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server.multi_platform_notification true
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@@ -125,6 +125,7 @@ public final class BrokerConstants {
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public static final String SERVER_MULTI_ENDPOINT = "server.multi_endpoint";
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public static final String SERVER_MULTI_PC_ENDPOINT = "server.multi_pc_endpoint";
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public static final String SERVER_MULTI_PLATFROM_NOTIFICATION = "server.multi_platform_notification";
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public static final String SERVER_MOBILE_DEFAULT_SILENT_WHEN_PC_ONLINE = "server.mobile_default_silent_when_pc_online";
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public static final String SERVER_CLIENT_SUPPORT_KICKOFF_EVENT = "server.client_support_kickoff_event";
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@@ -39,6 +39,7 @@ public class MemorySessionStore implements ISessionsStore {
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private static final Logger LOG = LoggerFactory.getLogger(MemorySessionStore.class);
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private boolean supportMultiEndpoint = false;
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private boolean supportMultiPCEndpoint = false;
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private boolean clientSupportKickoff = false;
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public static class Session implements Comparable<Session>{
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@@ -287,6 +288,11 @@ public class MemorySessionStore implements ISessionsStore {
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Utility.printExecption(LOG, e);
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}
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try {
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supportMultiPCEndpoint = Boolean.parseBoolean(server.getConfig().getProperty(BrokerConstants.SERVER_MULTI_PC_ENDPOINT, "false"));
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} catch (Exception e) {
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}
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try {
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clientSupportKickoff = Boolean.parseBoolean(server.getConfig().getProperty(BrokerConstants.SERVER_CLIENT_SUPPORT_KICKOFF_EVENT, "false"));
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} catch (Exception e) {
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@@ -385,7 +391,12 @@ public class MemorySessionStore implements ISessionsStore {
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}
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databaseStore.clearMultiUser(username, clientID);
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if (!supportMultiEndpoint && platform > 0) {
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if (!supportMultiEndpoint
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&& platform > 0
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&& !(platform == ProtoConstants.Platform.Platform_Windows && supportMultiPCEndpoint)
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&& !(platform == ProtoConstants.Platform.Platform_LINUX && supportMultiPCEndpoint)
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&& !(platform == ProtoConstants.Platform.Platform_OSX && supportMultiPCEndpoint)
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) {
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databaseStore.clearMultiEndpoint(username, clientID, platform);
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if (userSessions.get(username) != null) {
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Iterator<String> it = userSessions.get(username).iterator();
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@@ -232,6 +232,9 @@ local.media.storage.root ./media
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# 建议使用false
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server.multi_endpoint false
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## 是否支持PC多端登陆,当server.multi_endpoint为true时,此开关无意义,当为false时,可以单独打开PC端多端登录。
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server.multi_pc_endpoint false
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# 多平台连接状态通知(仅当multi_endpoint为false时有效),true时移动端可以收到pc或web端登录的通知。
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server.multi_platform_notification true
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