wildfire chat server source initial submit
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syntax = "proto3";
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message Message {
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string string_val = 1;
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repeated string string_repeated = 2;
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uint64 uint64_val = 3;
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repeated uint64 uint64_repeated = 4;
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bytes bytes_val = 5;
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repeated bytes bytes_repeated = 6;
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SomeEnum enum_val = 7;
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repeated SomeEnum enum_repeated = 8;
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enum SomeEnum {
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ONE = 1;
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TWO = 2;
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}
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map<string,int64> int64_map = 9;
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}
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